April 2, 2012

An Emotional Unboxing Of The New iPad [Video]

An Emotional Unboxing Of The New iPad [Video]

It’s easy to get caught up in the excitement of getting a new Apple product. Opening it up and using it for the first time is always fun. For hardcore Apple fans, the experience can be even emotional. Here’s a humorous video I made about the emotional side of unboxing an iPad.

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Apple’s New iPad Gets Its First Unboxing [Video]

Michael SteeberMichael Steeber is a student who is obsessed with everything Apple. He enjoys making videos and runs the MSComputerVideos YouTube channel in his free time. You can follow him on Twitter as well.

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Cult of Mac

Giving your former iPad to a spouse or family member: the quick guide

My wife is thrilled with the “new” iPad 2 she inherited when my new iPad arrived. I wanted to configure it for her so she could get up and running, so I thought I would just change a few settings here or there and give it to her using my settings. After about 30 minutes of tweaking, I decided to start over from scratch.

The reason is simple: there are just so many settings underlying the personalization of the iPad that un-doing them all was nearly impossible. It was much easier to add the things that I knew she would want rather than remove the things that she might not. Even the things that I knew I wanted to change, like Messages, left residual effects behind. For example, Spotlight had cached my iMessages, and continued to show them even after I had logged out of my iCloud account and into my wife’s.

Long story short: start clean, sync back the apps and media you want to keep, and work from there. Here’s how.

Backup your iPad and transfer purchases from iPad (optional)

Before you reset the iPad, you probably want to back it up and transfer all of your app and media purchases to iTunes. You can do this by connecting your iPad to iTunes and Control + clicking (or right-clicking, or two-finger-clicking on a trackpad) on the iPad in the devices list in iTunes. You’ll get a contextual menu that lets you sync, back up or transfer purchases.

Of course you can always re-download apps and music from the App Store/iTunes Store, but if you have large applications it will be faster to sync them from iTunes.

You may also want to backup your iPad, just in case. Chances are you already backed it up before transferring yourself over to the new iPad, but it doesn’t hurt to do it again.

Full Reset

All of your data from the iPad can be deleted very simply either from iTunes (by clicking the Restore button on the device summary screen, and then choosing “Set up as a new device” once it’s wiped) or right on the iPad. On the device, go to Settings » General » Reset and choose Erase All Content and Settings. You will be asked to enter your passcode lock (if you have one set) and then confirm your choice.

(Aside: you may have set the option to delete your data if you enter the wrong password 10 times. However, the iPad will start to introduce a delay after a certain number of mistaken entries, so that isn’t a good way to reset your iPad on purpose.)

Once you do that, the iPad will reboot, and after a few moments you will see the initial configuration settings. One of these is the setup detail for an iCloud account. Even if you are planning to share App Store purchases, each person should have their own iCloud account/Apple ID. The reason is that Messages, FaceTime, and many other setting are specific to particular users. Also, more and more applications will start to be able to sync documents through iCloud, and you will most likely want those to be personalized.

The good news is that Apple provides you several places to enter different Apple IDs. For the initial setup, make sure to enter the Apple ID of the primary user of the iPad. If you need to create one, you can do it right on the iPad.

Sharing App Store Purchases

One Apple ID can be used on up to 10 “devices and computers” (“devices” here refers to iOS devices). It is very important to note that “[o]nce a device or computer is associated with your Apple ID, you cannot associate that device or computer with another Apple ID for 90 days.” So you’ll want to get this right the first time.

In most circumstances, the only thing you’ll want to share an Apple ID for is App Store purchases. To change that Apple ID, go to Settings » Store and tap on the Apple ID. Then tap “Sign Out” to logout the current Apple ID from the App Store. Then log in with the Apple ID you have used for purchases in the past.

Sharing Calendars and Contacts

Sharing calendars is very easy. Just go to iCloud.com, log in with your Apple ID, and click on the calendar you want to share. Then enter the email address of the Apple ID you want to share your calendar with, and decide if you want to give them “View & Edit” access (so they can add, delete, and change events on your calendar), or just “View Only” access. (Unlike Google Calendar, iCloud calendars do not have an option for only sharing “Busy/Free” information without specific details.)

You don’t need to do anything at all to enable that sharing on the iPad itself; that’s done at iCloud.com.

My wife and I share our calendars that way, but we also want to share our contacts too. As you’d expect, we have not only family members in common, but also friends. If we are planning to meet at a restaurant, I’ll enter the information into my iPhone, and it will sync to her iPhone (and iPad) too.

On my wife’s iPad, I went to Settings » iCloud and turned off Contact syncing, since that connects to her account and is empty. Then I went to Settings » Mail, Contacts, Calendars, chose “Add Account…” and then select iCloud from the list of account types. I entered my iCloud information, and then only enabled Contact syncing.

Pro tip: When setting up contact sharing on my wife’s iPhone 4S, I waited for the contacts to sync and then went to Settings » General » Siri » My Info and chose my wife’s contact information.

Other Apple IDs

Here are some other places you’ll need to enter your Apple ID:

  • Home Sharing: Settings » Video » Home Sharing

  • FaceTime: Settings » FaceTime

  • Messages: Settings » Messages

  • Game Center: For some reason, Game Center settings aren’t in the Settings app, but if you launch the app, it will prompt you for your Apple ID.

(Note: iTunes Match under Settings » Music appears to default to the same Apple ID as in the App Store, which makes sense since it’s linked to music purchasing)

You may also want to download and install Find My Friends and iBooks as the first two must-have apps, since Apple does not include them with iOS by default.

Apple even suggests using one Apple ID for iCloud and one for the App Store as an alternate setup. Whether you choose to do this for your config is up to you, but if you want to avoid buying essential apps separately for your family’s two devices (or more) then you probably want to use the same Apple ID for the App Store on all of them; you might want to turn off automatic download of app purchases to the hand-me-down device, though — and the same with Photo Stream.

Another important decision is which Apple ID you want to use for Find My iPad. I associate all of our iOS devices and Macs with our main Apple ID (the same one used for making App Store and Mac App Store purchases). That way, we can have a single “console” for tracking down anything that goes missing, rather than having to remember a list of Apple IDs and their associations with specific devices.

Worth the effort

Resetting the iPad might seem like extra work, but I believe that it’s well worth it. You may find that you and your spouse (or whoever receives your hand-me-down iPad) have very different preferences. Fortunately my wife and I both agree that Keyboard Clicks (Settings » General » Sounds » Keyboard Clicks) are awful, and the side switch (Settings » General » Use Side Switch To) on the iPad should be used for Lock Rotation, not Mute.

If you passed your previous iPad along to a family member, let me know what other settings you customized for them. We discussed sharing an iPad between spouses back in 2010.

Thanks to PJ and David C. for suggesting this post.



TUAW – The Unofficial Apple Weblog

CultCast Special Edition Dives Into New iPad And The Agony Of Mike Daisey

Cultcast ipad logo

Why yes, we did just release episode 4 of The CultCast two days ago, but this is a special New-iPad hands-on edition recorded just hours ago! They’re here, we have them, and in this special episode, we tell you what we think of them.

And make sure you catch the end; we decided to include an impromptu preshow discussion on the Agony and Ecstasy Of Steve Jobs, the powerful monologue by Mike Daisy that’s been getting press for allegedly being partly fabricated. We discuss: it’s focussed consumers’ attention on labor conditions in China, does it matter that it might not be 100% true?

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erfonErfon Elijah is the producer and host of The CultCast, a photographer, and the founder of the Seattle indie brand Might Tees. When not designing graphic tees or recording podcasts, you’ll find him on Xbox Live hunting Modern Warfare 3 foes like the Predator. Here are his tweets

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Cult of Mac

How Apple Is Already Creating Demand for Giant Desktop iPads

How Apple Is Already Creating Demand for Giant Desktop iPadsWIMP computing was invented during the Nixon Administration.

In 1973, Xerox PARC developed the Alto computer, the first to use all the WIMP elements of windows, icons, menus and a pointing device, also known as a mouse.

And it’s in this nearly 40-year-old paradigm that we find ourselves trapped by a quirk of human nature: We’re creatures of habit. We don’t like to change the way we do things. And so here we are, still using a mouse (most of us, anyway).

Because of decades of exposure, most of us are blind to the clunky, almost Victorian nature of the mouse. We’ve got this big plastic thing on our desks. When we push it away from our bodies horizontally across the desk, the mouse pointer on the screen ascends vertically on the screen. We’ve all re-wired our brains to intuit every day that when I move this thing over here, something predictable happens over there.

Alternatives, such as Apple’s Magic Trackpad, have advantages over the mouse. But they’re still an abstraction. The thing you’re touching isn’t the thing you’re interacting with.

In the 70s and 80s, the WIMP UI in general and the mouse in particular, were refreshingly better than the alternative: the command line interface with “hot keys” and the use of the arrow keys to navigation on screen.

But four decades later, the industry is capable of so much more. The iPad user interface, for example, is vastly superior and decades more advanced than WIMP. But most people still consider the iPad — and the multi-touch user interface concept — as a plaything not ready for real work. It’s a “content consumption” device, rather than a “content creation” tool.

In addition to be conditioned to need the WIMP paradigm, we’ve also been programmed to think about consumer PCs as nothing more than a box full of parts. A “good” computer, is one with more and faster processors, more RAM, more storage, more pixels, the newest versions of all the technologies available. More is always better, right?

And this is another reason why the iPad has been dismissed as a toy. It has far less processing power, storage and memory than our desktop systems. Therefore, we can’t imagine doing anything serious with it.

So here we are. A breathtaking future of multi-touch awaits us. But hardly anybody wants it. The vast majority of PC users stand ready to defend to the death their mice, physical keyboards and the whole WIMP paradigm.

How Apple is Changing All That

What’s the world’s most valuable company to do? Apple is clearly focused on ushering in the “post-PC world.” But how?

The conventional approach to changing consumer desires and behaviors is to create the new thing, then market the crap out of it until enough people “get it.”

But the shift to our multi-touch future is a tougher sell than most shifts. This is a tectonic shift, which requires a completely new way to think about what a computer is and how it works.

I believe Apple has come up with a brilliant plan: Generate enormous, organic demand for desktop multi-touch computing long before Apple even hints that they will announce such a product.

If you want to know what I mean about “enormous, organic demand,” try using the new iPhoto for iOS on the new iPad. I am absolutely convinced that you will have the same thought I did: “Jesus Christ I wish I could do this on a giant screen.”

Note that I do have a giant screen — a 27-inch iMac. But because iPhoto for iOS is so incredibly great to use with a direct-touch multi-touch interface, I will be moving all my photos from that giant screen to my tiny iPad screen to process them.

I also prefer processing movies with iMovie on the iPad.

If you think about it, the same desire is being generated on OS X. The LaunchPad, the new gestures, and other iPad-like features have us craving direct-touch instead of the indirect touch of mice or Magic TrackPads.

This is the opposite of the Microsoft approach, by the way. Windows 8 will drag users kicking and screaming into multi-touch like features.

Apple, on the other hand, will have us begging them to create powerful, big-screen multi-touch devices — giant iPads that live on our desktops — long before they announce such a product.

It’s a brilliant strategy, and it’s going to work. I just hope they create, announce and ship the giant desktop iPad of the future soon. Because I already want one.

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How Will Apple Bring iOS to the Desktop?

Cult of Mac

Draw Something hits 30 million downloads, overtakes Zynga on Facebook

The iOS phenomenon Draw Something has continued to blow up on an unprecedented level, and it’s now reached another crazy milestone: The app has garnered 30 million downloads already, despite only being available to the public for about five weeks. And that’s not all: Facebook says the app has picked up 10.8 million daily active users, which tops Zynga’s Words with Friends’ more than 8 million, thus making it the most popular app on the big blue social network. Pretty astounding, considering that just a few days ago we reported that the app had reached 20 million downloads.

It’s hard to believe an iOS app has grown so huge so quickly, but sure enough, with the Internet and social networks and all of the various mechanics Apple has put together to share and grow these audiences, Draw Something is only the latest in a long line of incredible success stories. This kind of app is definitely a rarity, as most iOS developers will tell you, but it definitely shows the potential of just how big this software platform has become, and how quickly users will take to games like this.

As OMGPOP’s Dan Porter says, “We want to make games for people that don’t put games on their phone. … That’s how you get to massive scale.” Apple has essentially made a smartphone for people who didn’t buy smartphones, and because it did, there are mobile audiences out there like the one Draw Something has clearly found.



TUAW – The Unofficial Apple Weblog

Last Chance For The iOS Game Creation Course [Deals]

Last Chance For The iOS Game Creation Course [Deals]
Everywhere you look these days, people are gaming with their iPhones and iPads. Whether it’s a new variation of a classic game like Tower Defense or a smash hit like Angry Birds or Words with Friends, you see — and know — that there are thousands of games out there to played on this platform.

But you’ve got this idea for a game. One that would be perfect for iOS. Problem is, you don’t know how to execute that idea, nor do you have the budget to have someone take that part of the process on.

Well, if you hurry you can still pick up the iOS game development course from Cult of Mac Deals, because it may just be your ticket.

Here’s just some of what you’ll learn in this course:

  • Install and include Cocos2d for iPhone in your projects
  • Understand scene workflow in Cocos2d
  • Work with scene transitions
  • Put image sprites on the screen and manipulate their properties
  • Run animations and actions on your sprites
  • Chain and run simultaneously different actions
  • Build menus in Cocos2d
  • Plan and design a simple game
  • Develop simple games
  • …and much more!

If you’ve ever had an idea for a cool iOS game, this is your chance to learn the language that makes it happen!

But hurry…the How to Create an iOS Game from Scratch offer from our Cult of Mac Deals page now for 50% off before it’s too late!

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Cult of Mac

Apple loses ITC ruling against Motorola Mobility in patent infringement case

Florian Mueller over at FOSS Patents noted yesterday that Apple’s patent infringement case against Motorola Mobility has been dealt a nearly fatal blow in the courts of the United States International Trade Commission (ITC).

The suit alleged that Motorola Mobility was infringing on three Apple patents: one all-important patent for a multipoint touchscreen, an “object-oriented system locator system” patent, and a patent for an “ellipse fitting for multi-touch surfaces.” The ITC’s preliminary ruling in January found no proof that Moto was infringing on Apple’s patents, and Friday’s final ruling (PDF) upheld the initial finding.

That doesn’t make this the end of the road for Apple in the fight against Motorola Mobility. In fact, Mueller notes that the company will most likely appeal the decision in a U.S. Federal Circuit Court, as it is doing with another ITC ruling that found in favor of smartphone manufacturer HTC. There is a much better chance that the Federal Courts will overturn the ITC ruling, but Mueller says that this will take a significant amount of time.

Smartphone-related patent infringement claims at the ITC tend to have a very high drop-out rate, so many manufacturers are now taking cases to German courts for “fast and furious” decisions. Mueller notes that the courts in Munich and Mannheim are twice as speedy as the ITC, and patent holders like Apple often win favorable rulings. This explains Apple’s reasoning in taking a number of other patent infringement complaints to the German courts for swift rulings that result in injunctions on sales of new products.



TUAW – The Unofficial Apple Weblog

Finally: A truly magical iPad

Finally: A truly magical iPad

Everybody’s excited about the new Apple iPad‘s high-resolution screen. But ultimately, the Retina display is just a pretty face. It can’t do anything that the screens on previous models couldn’t do.

In fact, just about all of the features that are considered “new” in the newiPad are really just bigger helpings of the old capabilities: More pixels on the screen. More graphics performance. More megapixels in the camera. More megabits per second with the mobile broadband connection. There’s more of everything. But what’s fundamentally different?

One of the least appreciated new features is one that truly brings entirely new capabilities to the iPad. That feature is Bluetooth 4.0 support.

Read this column at the Computerworld.com site.

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mikelgan

Mike Elgan is a Silicon Valley-based columnist who writes about technology and culture. His work appears in a variety of publications, including Computerworld, Datamation, PC World, InfoWorld, MacWorld, ITWorld, CIO, the San Francisco Chronicle. Subscribe to Mike’s e-mail newsletter, Mike’s List, and follow him on Twitter, Facebook, Digg and elsewhere by visiting http://elgan.com.

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Posted in iPad |

Cult of Mac

Fun Game: More Than 100 Chances to Blast Away Your Enemies

Star Defender 4

Every week Mac Games and More features a fun, casual game you can play over the weekend. This week’s game takes one of the classic arcade games, Galaga, and kicks it up a modern notch. Download it now

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cate defrise

Cate Defrise is an earth and health-conscious American foodie who is developing indie mac games and apps in France. Her site is Mac Games And More. Follow Cate on Twitter and on Facebook.

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Cult of Mac

Final ITC ruling clears Motorola of Apple patent infringement

By Mikey Campbell

Published: 02:44 AM EST (11:44 PM PST)
After reviewing an initial determination that exonerated Motorola Mobility from claims of infringement on certain Apple patents, the U.S. International Trade Commission on Friday handed down a “finding of no violation” that effectively brings an end to the nearly year-and-a-half long investigation.

The six-member commission at the head of the ITC gave notice that it had finished a partial review of the case’s initial determination (ID), and sided with the ruling of an administrative law judge who found that Motorola did not infringe upon three Apple patents, reports FOSS Patents’ Florian Mueller.

Apple first filed the ITC complaint in October 2010 in response to a Motorola patent attack, alleging that the telecom giant’s Droid, Droid 2, Droid X and other smartphones infringed on existing multitouch patents. The subsequent investigation concluded in January when an ALJ found that Motorola were not in violation of the asserted Apple patents.

The three patents asserted against Motorola were U.S. Patent No.7,812,828 for “elipse fitting for multi-touch surfaces,” No. 7,663,607 for a “multipoint touchscreen” and No. 5,379,430 for an “object-oriented system locator system.”

Friday’s judgment is the result of Apple’s final petition for review of the ALJ’s ruling, which the company filed for in February.

Apple has the option to dispute the decision in federal court, and Mueller believes this will likely happen considering the iPhone maker is appealing a partially-won ITC ruling involving Taiwanese company HTC.

The aforementioned ITC investigations were being closely watched by Google because the outcome of each directly affects either the Android OS or the online search monolith itself as Motorola Mobility is in the process of being acquired by Google for a reported $ 12.5 billion. The deal will net the Mountain View, Calif. company some 25,000 patents, many of which are related to wireless technology.

Mueller noted in February that Google filed public interest statements with the ITC regarding both the Motorola and HTC investigations as a self-proclaimed “non-party.”

“Should the Commission enter an exclusion order, it will reward Apple for asserting patented technologies that are, at best, minor components of the accused products,” Google wrote about the Motorola infringement case. The statement went on to say that “”Apple needs no protection from the forces of the market; it is the largest seller of mobile devices, with a record $ 46.33 billion in recent quarterly revenue and $ 13.06 billion in quarterly net profit.”

AppleInsider