April 2, 2012

Latest Flurry Analytics Report Shows Android Apps Generating More Revenue Than iOS

Latest Flurry Analytics Report Shows Android Apps Generating More Revenue Than iOS
You may have seen this report around the web about the Amazon Appstore generating more in-app revenue than the Google Play Store. While that in itself it impressive, everyone seems to be missing the most important detail of the report: Android is generating more in-app revenue than iOS. At least that’s what this report is claiming.

According to Flurry, they measured the revenue of a slew of top-ranked apps with similar presence across iOS, Amazon and Android over a 45-day period, from mid-January through the end of February 2012. According to their findings, for every $ 1.00 an app generates in the iTunes App Store, it generates $ 0.89 in the Amazon Appstore and $ 0.23 in Google Play. Since the apps in the Amazon Appstore are essentially the same apps that are in the Google Play Store, that would mean for every $ 1.00 an app generates for an iOS developer, it generates $ 1.12 for an Android developer, therefore making it more lucrative to develop for Android (according to Flurry).

On a serious note, who the hell cares which Android “store” is generating more money? If you are a developer, you’re looking to see which operating systems are worth developing for. Right now that’s iOS and Android. Android has the advantage of having multiple markets in which to sell your app. Apple has one store — that’s it! This news makes me giddy inside, because if you keep going with it and figure in revenue from other app stores such as GetJar, then Android jumps even further ahead.

So I guess the real story here is: If you’re an Android developer, make sure to put your app in more than one “appstore,” because you’ll increase your odds of generating revenue (I know, who wold have thought?). That, and it’s time to start releasing apps on iOS and Android simultaneously because people are app hungry and consuming from multiple facets.

(Via Cult of Android.)

Cult of Mac

This iPod Nano Concept Better Is Than The Real Thing

I’d trade my crappy square Nano in for one of these in a second

We love us a good iConcept design here at Cult of Mac, and we especially love those which appear to be better than the Apple product they are based on. So I’m happy to bring you Enrico Penello’s iPod Nano Touch, a great-looking update to the terrible iPod Nano.

While Enrico’s concept incorporates Wi-Fi, FaceTime, a home button and other unlikely frivolities, the real meat of his design is in the shape. The current Nano is terrible. To use the thing you need two hands: one to cradle it and one to swipe the tiny screen.

Making it longer like this would sure make it easier to hold, turning it back into a one-handed device like almost every iPod before it. It also makes hitting the volume switches easier, and the extra space would allow for a battery more than powerful enough for the slightly bigger (taller but narrower) screen.

That said, Wi-Fi would actually be pretty sweet, if only for grabbing the latest episode of the CultCast over the air. But what do you think, dear reader? Is the Nano in need of a redesign? And if so, is this it?

[Via Yanko]


Cult of Mac

Amazon Appstore earns 3X more than Google Play, Apple’s App Store still leads

By Neil Hughes

Published: 01:18 PM EST (10:18 AM PST)
A new analysis shows that Amazon’s Appstore for Android is a far more profitable avenue for developers than Google Play, though Apple’s iOS App Store remains the market leader.

Analytics firm Flurry revealed in a new blog post on Friday that Amazon’s competing Android Appstore is much better at generating revenue from mobile applications than Google’s own first-party Android market, which is now under the Google Play umbrella.

As the market leader, Flurry set Apple’s App Store revenue at a value of 100 percent, and compared the Amazon Appstore and Google Play to iOS. In this comparison, Amazon’s Appstore made 89 percent of the revenue Apple did, while Google Play made just 23 percent.

In other words, for every dollar in revenue generated from Apple’s iOS App Store, the Amazon Appstore for Android brings in 89 cents, while Google Play earns 23 cents.

“Amazon, who forked Android in order to put customers into their own shopping experience on the Kindle Fire, is showing its commerce strength, already delivering more than three times the revenue in its app store compared to what Google delivers developers,” Flurry’s Peter Farago wrote.

The statistics come from 11 million daily active users of top-ranked applications available on iOS, Amazon and Android. They were measured over a 45-day period, between January and February of 2012.


Flurry’s statistics are only the latest evidence of Google’s struggles to command the kind of revenue for developers that Apple has seen on its iOS platform. The firm also issued a report in December that showed similar results, with Android earning 24 cents for every dollar earned at Apple’s App Store.

But the latest figures are the first to also include the Amazon Appstore, and suggest that Amazon has been far more successful at convincing users to pay for mobile software than Google.

Further demonstrating how profitable Apple’s iOS platform is, another analysis issued on Thursday revealed that Google earns 80 percent of its mobile revenue from Apple’s iPhone and iPad, while just 20 percent of mobile revenue came from its own Android platform.

AppleInsider

Google Would Be Better Off Abandoning Android Than Losing Its iOS Deals

Google Would Be Better Off Abandoning Android Than Losing Its iOS Deals

Google can’t really afford not to be on iOS.

Quick, what makes more money for Google: iOS or its own Android operating system? If you didn’t know anything about what a farce Android has become, you’d assume that Google was making more advertising revenue out of its own platform and ecosystem, but you’d be wrong: the search giant makes up to four times more off of iOS. Ouch.

Those rather bleak numbers come via a damages offer that Google just made Oracle over charges that Android infringes upon various Javascript patents and copyrights. The Guardian explains the numbers:

In a pre-trial settlement offer, Google proposed that it would pay Oracle a percentage of revenues from Android, suggesting it would pay $ 2.8m in damages on the two remaining patents that Oracle is asserting for the period to 2011, and then 0.5% of ongoing Android revenue on one patent which expires this December, and 0.015% on another which expires in April 2018. The court documents do not explain how the Android revenue is calculated, but the key source would be advertising revenue. Google also gets a 30% cut from app sales to Android devices.

Google said the damages figures matched what had been calculated by a court-appointed expert. The offer does not mean Google accepts that it has infringed the patents claimed by Oracle.

The $ 2.8m offer, at a combined rate of 0.515%, suggests that Android’s total revenue from the launch of handsets at the end of 2008 through to the end of 2011 was $ 543m…

[But] Larry Page, Google’s chief executive, said during an earnings call in October that Google was “seeing a huge positive revenue impact from mobile, which has grown 2.5 times in the last 12 months to a run rate of over $ 2.5bn.”

But while some people interpreted that to indicate Android revenue, it overlooked Google’s deal with Apple, in place since the introduction of the iPhone in 2007, through which it provides maps and the default search engine for its iPhone, iPad and iPod Touch products, which run Apple’s iOS software.

Got that? Google is offering to play half a percent of Android’s advertising revenue to settle the Oracle case, or $ 2.8 million. If half a percent is $ 2.8 million, Android’s advertising revenue is about half a billion dollars. But Google’s total mobile advertising revenue is over 2.5 billion, making iOS potentially far more important to Google’s mobile ad revenue than Android is.

If that’s the case, it’s got to suck for Google that Apple seems posed to start dumping them as the engine behind many core services in iOS, such as Maps. Bet they wish they hadn’t incurred Apple’s wrath by launching a two-bit iOS clone now. There’s a lot more to this game than devices sold.

John BrownleeJohn Brownlee is news editor here at Cult of Mac, and has also written about a lot of things for a lot of different places, including Wired, Playboy, Boing Boing, Popular Mechanics, Gizmodo, Kotaku, Lifehacker, AMC, Geek and the Consumerist. He lives in Cambridge with his charming inamorata and a tiny budgerigar punningly christened after Nabokov’s most famous pervert. You can follow him here on Twitter.

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Cult of Mac

Adobe’s Photoshop CS6 Beta Downloaded Over 500,000 Times In Less Than A Week | Cult of Mac

imageAdobe’s Photoshop CS6 Beta Downloaded Over 500,000 Times In Less Than A Week | Cult of Mac

Adobe released a free beta of its next version of Photoshop CS6 last Wednesday, and the company has seen over half a million downloads in less than a week. Considering this is the first time a free beta of Photoshop has been released to the public, the numbers aren’t altogether that surprising.

Read the full story here

Cult of Mac

Adobe’s Photoshop CS6 Beta Downloaded Over 500,000 Times In Less Than A Week | Cult of Mac

imageAdobe’s Photoshop CS6 Beta Downloaded Over 500,000 Times In Less Than A Week | Cult of Mac

Adobe released a free beta of its next version of Photoshop CS6 last Wednesday, and the company has seen over half a million downloads in less than a week. Considering this is the first time a free beta of Photoshop has been released to the public, the numbers aren’t altogether that surprising.

Read the full story here

Cult of Mac

Adobe’s Photoshop CS6 Beta Downloaded Over 500,000 Times In Less Than A Week | Cult of Mac

imageAdobe’s Photoshop CS6 Beta Downloaded Over 500,000 Times In Less Than A Week | Cult of Mac

Adobe released a free beta of its next version of Photoshop CS6 last Wednesday, and the company has seen over half a million downloads in less than a week. Considering this is the first time a free beta of Photoshop has been released to the public, the numbers aren’t altogether that surprising.

Read the full story here

Cult of Mac

Adobe’s Photoshop CS6 Beta Downloaded Over 500,000 Times In Less Than A Week

Adobe’s CS6 Beta Downloaded Over 500,000 Times In Less Than A Week

Photoshop’s new interface in all of its dark glory.

Adobe released a free beta of its next version of Photoshop CS6 last Wednesday, and the company has seen over half a million downloads in less than a week. Considering this is the first time a free beta of Photoshop has been released to the public, the numbers aren’t altogether that surprising.

Demand for Photoshop CS6 is unprecedented, and the initial reactions have been overwhelmingly positive. No exact ETA has been given for the full release.

Adobe’s statement:

It’s not often that we provide an advance preview of the next release of Photoshop and we’re grateful for all the support and buzz the beta has received. We’re glad you’re as excited as we are to see all of YOUR requests come to life.

The Photoshop CS6 beta was a worldwide trending topic on Twitter when it was released, and Adobe’s sneak peek video has been viewed over 3 million times. The new software brings new features like content-aware patch, iris and tilt-shift blur, wide angle correction, skin tone selection, basic video editing, and more. You can still download the free beta from Adobe Labs. It will probably expire when the full version is released.

Cult of Mac

Adobe Photoshop CS6 beta reaches 500K downloads in less than a week

By AppleInsider Staff

Published: 12:48 PM EST (09:48 AM PST)
Adobe’s free beta of Photoshop CS6 has gotten off to a strong start, with more than a half-million downloads tallied in less than one week.

Adobe announced on Wednesday that it has been “blown away” by user response to the free beta. Its public release last week was a different approach for Adobe, which typically does not provide an advance preview of future Photoshop releases.

The beta is available for both Mac and Windows from Adobe Labs, and users are encouraged to provide feedback to the product team during the trial run. The software is available in both English and Japanese.

Highlights of Photoshop CS6 include a new content-aware patch, and what Adobe has touted as “blazingly fast performance.” In addition, it will feature a new and reengineered design tools and is powered by the new Adobe Mercury Graphics Engine, promising “near-instant results” from editing tools.”

AppleInsider first revealed the changes in Photoshop CS6 last October, including its new Aperture-like dark background user interface, and new 3D capabilities.

It was also highlighted this week that Photoshop CS6 has dropped support for older 32-bit Macs. That means older Macs based on Intel Core Duo processors running legacy 32-bit versions of OS X will not be able to use the latest version of Photoshop.

The change is unsurprising, as Apple also does not support 32-bit code in hardware or software. But it is noteworthy as Photoshop CS6 on Windows will still run in 32-bit versions of Microsoft’s operating system, including Windows XP.

AppleInsider

Thermal testing shows new iPad no hotter than Android tablets, notebooks

By Daniel Eran Dilger

Published: 12:44 PM EST (09:44 AM PST)
New thermal testing of the latest third generation iPad by PCWorld has confirmed what CNET reported last week: “the issue seems to be overblown,” the magazine stated.PCWorld tests tablets’ temperatures

Infrared thermometer testing by PCWorld found that the new third generation iPad can run 2-7 degrees Fahrenheit (less than 4 degrees Celsius) hotter than the previous iPad 2, but noted that its temperature readings were inline with comparable tablets, including the Asus Eee Pad Transformer Prime and Samsung Galaxy 10.1.

The site noted that temperatures rose during charging, but that even when continuously playing a computationally intensive game for a hour while plugged into a power adapter, the highest reading they could capture was 100 degrees Fahrenheit (about 38 degrees Celsius), within 2 degrees of the Galaxy tablet.

Operating under battery power, the latest iPad hit a top temperature reading of 97 degrees Fahrenheit (about 36 degrees Celsius) in the tests, a similar spread of about 6 degrees Fahrenheit hotter than iPad 2, but a degree cooler than the more similarly specced Galaxy tablet.

“Despite all of the media attention over the iPad’s (and other tablets’) operating temperatures, the issue seems to be overblown. None of the four tablets we tested ever get so warm that I could detect screen discoloration of the type that some users of early units of the iPhone 4 reported,” the report stated.

“Asus’s Transformer Prime, Apple’s iPad 2, and the new iPad all have metal backs, which pull heat away from the internal components, whereas the Samsung Galaxy Tab 10.1 has a plastic back,” the magazine noted.

“All four tablets get warmer when their brightness is set to maximum. And all will get warmer still if they are sitting in a case or are parked on an insulating surface such as a blanket or your jeans.”

CNET compares iPad to notebooks

The PCWorld tests were inline with numbers reported by CNET, which found in its tests that “the new 2012 iPad runs warmer than the iPad 2, but it’s no hotter than many laptops under similar conditions,” adding that “the operating temperature is no reason for CNET to change its buying recommendation (the new iPad is currently the highest rated tablet on our site, and an Editors’ Choice).”

Its testing did not measure temperatures higher than 98 degrees Fahrenheit (about 36 degrees Celsius; cooler than the human body temperature) on the new iPad even when setting the screen brightness to high and continuously playing Infinity Blade for 2 hours and 45 minutes. Playing Netflix movies over WiFi the new iPad’s hottest point was 85 degrees Fahrenheit (about 29 degrees Celsius).

CNET also ran compatible tests on conventional laptops, and reported that Apple’s i5 MacBook Pro ran about the same temperature as the new iPad when similarly playing Netflix movies at full brightness, while a similarly configured Dell Inspiron reached a peak temperature of 113 degrees Fahrenheit (about 45 degrees Celsius) playing games.

“The higher temperature generated by the new iPad compared with the iPad 2 was noticeable to the touch but not uncomfortably so. The warmest point we recorded on the iPad is the Apple logo on the back. In our tests it got up to 98 degrees, but it’s important to put that number into perspective. Ninety-eight degrees may sound high, but that’s actually less than your normal body temperature,” the site noted.

Consumer Reports iPad testing

Last week, Consumer Reports reported temperature readings on the new iPad as high at 116 degrees Fahrenheit (about 47 degrees Celsius) while charging, activating 4G LTE, and continuously playing “Infinity Blade II” for 45 minutes.

“During our tests, I held the new iPad in my hands. When it was at its hottest, it felt very warm but not especially uncomfortable if held for a brief period,” Donna L. Tapellini wrote for the magazine.

Epic’s graphic intensive “Infinity Blade” series of games is not available for Android.

Following a minor media frenzy surrounding the new iPad’s temperature readings, Apple’s spokesperson Trudy Miller issued the statement, “the new iPad delivers a stunning Retina display, A5X chip, support for 4G LTE plus 10 hours of battery life, all while operating well within our thermal specifications.”

AppleInsider